Corner Lab

Your car, the corner, and what it's doing there — the setup changes worth trying, in order.

The main event

BMW M2 Racing (G87) at Summit Point Raceway

6 corners, ranked for this car. Pick one, and say what the car's doing.

Car
Circuit
Corner 6 on this lap

marks the corners that decide the lap.

What's it doing?
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The answer above is complete, but all four controls need JavaScript. Instead: the lap guide has every corner here, and BMW M2 Racing (G87) lists this car everywhere else.

BMW M2 Racing (G87) · Summit Point Raceway · T3 Turn Three
Won't turn in / pushes on entryUndersteer family
Fixed setup. The garage is shut for this car. The order below is unchanged — what would work still would — but anything you cannot reach is greyed where it stands.
T3 Turn Three — The main stop of the lap, into a left that tightens as you get to it.
Technique — Brake late but straight. This is the best overtaking spot on the circuit, and defending into it costs less than you think.
The front isn't loading fast enough as you release the brake, or the diff is holding the rear axle together and refusing to let the car yaw.
On this car — Front-engined and not light. Carrying too much speed in loads the front early and there is no aero to rescue it.
Carried as a shut garage until iRacing's own material says otherwise: the ranking is technique, which is true whatever the garage turns out to allow; a low-speed corner, so aero is demoted; braking-limited, so brake tools move up.
  1. 01
    Carry a little brake to the apex10 bartechnique

    Releasing the brake before you turn lets the nose rise and the front tyre go light exactly when you need it to bite.

    Too much and the entry goes loose instead. Add it a little at a time.

  2. 02
    Brake two lengths earlier2 lengthstechnique

    Most entry push is simply too much speed. The front tyre is already saturated when you ask it to turn, and no amount of steering adds grip it does not have.

    You will feel slow for a lap. Compare the exit speed, not the entry.

  3. 03
    Aim at a later apex1–2 car widthstechnique

    Turning in early makes the corner tighter than it needs to be, which is understeer you created before the corner started.

    Costs a little entry speed and returns it on exit. Worth it anywhere a straight follows.

  4. 04
    Unwind, then re-apply¼ turntechnique

    A saturated front tyre recovers grip the moment you take steering out of it. Holding more lock keeps it saturated and the car keeps pushing.

    Counter-intuitive under pressure. Practise it somewhere you have room.

  5. 05
    Brake bias rearward0.5%brake

    Puts load into the rear as you trail off, letting the car rotate under braking instead of pushing wide.

    Fixed-setup car — nothing in the garage is adjustable.

  6. 06
    Less coast (deceleration) diff lock5–10%diff

    Off-throttle a locked diff drags both rear wheels at one speed and fights the yaw you're asking for.

    Fixed-setup car — nothing in the garage is adjustable.

  7. 07
    Less diff preload1–2 stepsdiff

    Preload keeps the diff partly locked even at low torque — exactly the state you're in on entry.

    Fixed-setup car — nothing in the garage is adjustable.

  8. 08
    More engine braking1 stepdiff · adv

    Does much the same job as coast ramp and often feels cleaner, because it doesn't change the diff on power.

    Fixed-setup car — nothing in the garage is adjustable.

  9. 09
    Softer front anti-roll bar1 clickbar

    Lets the front axle roll and build slip angle, adding front grip as the car takes its set.

    Fixed-setup car — nothing in the garage is adjustable.

  10. 10
    More front toe-out0.05–0.1°geo

    Cheap turn-in bite when geometry is the limit rather than balance.

    Fixed-setup car — nothing in the garage is adjustable.

  11. 11
    Softer front slow bump damping1–2 clicksdamper

    Front loads earlier in the dive, so the tyre has grip at the moment you turn in.

    Fixed-setup car — nothing in the garage is adjustable.

The lap

Where the corners fall

Sequence and speed, left to right. Not a scale map. The lap guide takes each corner in turn.

StraightFast cornerMedium cornerSlow corner
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