Corner Lab

Your car, the corner, and what it's doing there — the setup changes worth trying, in order.

The lap

Virginia International Raceway · North Course

6 corners, 3 of which decide the lap. What each one asks of the car, and what you do about it.

StraightFast cornerMedium cornerSlow corner
Wing level wanted3/5
Traction demand4/5
Braking demand4/5
Kerb usage3/5
The lapThe Full Course's opening sequence and then a link road home. Losing Roller Coaster and Hog Pen takes away the two corners that punish a nervous rear, so this is a far more forgiving circuit than the full lap — but the Climbing Esses still decide it.
Set up forA platform that survives the Climbing Esses, then traction out of Oak Tree onto the link back to the straight.
Classic mistakeCarrying a full-course setup over. Without Roller Coaster and Hog Pen there is far less reason to protect the rear, and a car set up for those two is needlessly slow through the Esses.
Works hardestFronts in the Esses, rears out of Oak Tree
Length3.62 km · road course · US
Corner by corner

Every corner on this layout

A marks the corners that decide the lap.

T1 Turn One

Medium right · heavy braking

The first stop of the lap at the end of the front straight, into a tightening right.

Technique
Brake straight and rotate early — the exit sets up the whole first sector.
Demands
Braking-limited · Wants yaw on entry · Low speed — aero does little

T2–3 Turns Two and Three

Medium · linking

A quick sequence leading down toward the fast section, easy to overdrive.

Technique
Flow rather than attack. You need the car settled for what follows.
Demands
Transient, not steady-state · Sustained mid-corner load

T4–5 Turns Four and Five

Fast · flowing

Quick and committed, building speed into the Climbing Esses.

Technique
Carry everything you can — the Esses reward the speed you bring in.
Demands
High speed — aero is live · Front grip limited · Wants a settled rear

T7–9 Climbing Esses

Fast · blind · compressions

Blind, fast and uphill, taken on compressions that load the car hard. The corner that defines a VIR setup.

Technique
Commit on references you can't see. Any hesitation costs the whole sequence.
Demands
Compression or crest loading · Aero platform sensitive · High speed — aero is live · Wants a settled rear

T10 South Bend

Medium right

A committed right at the top of the hill, feeding the run to Oak Tree.

Technique
Be patient with the apex; the exit matters more than the entry speed.
Demands
Sustained mid-corner load · Front grip limited · Exit-phase limited

T11–12 Oak Tree

Slow hairpin

Tight, slow, and it feeds the back straight.

Technique
Sacrifice entry for exit. This one is worth real time.
Demands
Low speed — aero does little · Wants yaw on entry · Traction-limited · Exit-phase limited

Corner names and numbering follow common usage; some circuits number differently between layouts.