The lap
Road America · Full Course
9 corners, 6 of which decide the lap. What each one asks of the car, and what you do about it.
Front straight
T1
T3
T5
Moraine
T6
T7–8
Carousel
The Kink
Canada Corner
T13–14
StraightFast cornerMedium cornerSlow corner
The lapLong, fast and dominated by four significant straights. You are drag-limited: anyone with less wing simply drives past. Rebuilt from the ground up in the Season 4 update.
Set up forMinimum drag, then braking stability from very high speed. Gearing matters as much as wing here.
Classic mistakeRunning comfortable wing. A car you can lean on everywhere but that's 8 km/h down will finish behind a twitchier one.
Works hardestBrakes — four huge stops per lap
Length6.5 km · road course · US
Corner by corner
Every corner on this layout
A • marks the corners that decide the lap.
T1 Turn One •
Enormous braking zone
The biggest stop on the lap after the longest straight, and the main overtaking spot.
- Technique
- Straight-line braking and be honest about where you start. Being late here loses more than it gains.
- Demands
- Braking-limited · Low speed — aero does little · Wants yaw on entry
T3 Turn Three •
Slow right · heavy braking
Hard braking into a tight right that feeds the long Moraine Sweep.
- Technique
- Sacrifice entry for exit. The straight after this is long enough to matter.
- Demands
- Braking-limited · Low speed — aero does little · Traction-limited · Exit-phase limited
T5 Turn Five
Fast right
Quick and committed, with the car loaded before the run down toward Hurry Downs.
- Technique
- Steady input. This is a corner you carry speed through rather than attack.
- Demands
- High speed — aero is live · Front grip limited · Sustained mid-corner load
T6–7 Hurry Downs
Medium · downhill sequence
A downhill sequence where the car unloads between the two corners.
- Technique
- Smooth and early. Let the car settle rather than forcing the second turn.
- Demands
- Transient, not steady-state · Bumpy surface · Wants a settled rear
T8 The Carousel •
Long loaded right
Long, banked and continuously loaded, and it sets up a straight.
- Technique
- Steady input, patient exit. Get on the power as the corner opens, not before.
- Demands
- Sustained mid-corner load · Front grip limited · Traction-limited · Exit-phase limited
T11 The Kink •
Very fast right
Flat and fast if the platform is stable, terrifying if it isn't.
- Technique
- Committed and settled. A pure confidence corner, and confidence comes from the setup.
- Demands
- High speed — aero is live · Aero platform sensitive · Wants a settled rear
T12 Canada Corner •
Slow · heavy braking
Hard braking into a tight right with a kerb you can use. Sets up the run to the final complex.
- Technique
- Rotate early, use the kerb, get straight.
- Demands
- Braking-limited · Low speed — aero does little · Wants yaw on entry · Kerbs are part of the line
T13 Turn Thirteen
Medium left
A quick left linking Canada Corner to the final turn.
- Technique
- Straighten it. Everything here serves the last corner.
- Demands
- Sustained mid-corner load · Transient, not steady-state · Wants yaw on entry
T14 Turn Fourteen •
Final right · onto the straight
The last corner before the longest straight on the circuit. Its exit is worth several tenths.
- Technique
- Late apex, early throttle, and accept a slow entry to get it.
- Demands
- Traction-limited · Exit-phase limited · Rear grip limited
Corner names and numbering follow common usage; some circuits number differently between layouts.
Sideways
Where to go next
The ranked answer is per car. Pick yours to see what this lap asks of it.
This lap, car by car