Corner Lab

Your car, the corner, and what it's doing there — the setup changes worth trying, in order.

The lap

Oulton Park · Fosters

6 corners, 4 of which decide the lap. What each one asks of the car, and what you do about it.

StraightFast cornerMedium cornerSlow corner
Wing level wanted3/5
Traction demand5/5
Braking demand4/5
Kerb usage4/5
The lapThe International circuit's opening sequence, cut short at Fosters. It keeps the two corners that define Oulton — Old Hall and Cascades, both downhill — and drops Druids and Lodge, so the lap is shorter, faster and far less punishing at the end.
Set up forA rear you can trust into Old Hall and Cascades, then traction out of the two slow corners — Shell Oils and Fosters both climb away.
Classic mistakeAssuming the shorter lap is the easier one. Old Hall and Cascades are still here and still fall away from you, and they arrive twice as often.
Works hardestRears at Old Hall and out of both hairpins
Length2.78 km · road course · GB
Corner by corner

Every corner on this layout

A marks the corners that decide the lap.

T1 Old Hall

Fast right · downhill exit

Quick, committed, and the road falls away on the way out with a wall waiting.

Technique
Turn in earlier than feels right and let it run wide on exit. The drop unloads the rear just as you open the throttle.
Demands
High speed — aero is live · Rear grip limited · Wants a settled rear · Exit-phase limited

T2 Cascades

Fast left · downhill

Downhill, blind on entry, and it loads the car hard at the bottom.

Technique
Brake before the road drops, not on it. Braking into the descent is how people find the gravel here.
Demands
High speed — aero is live · Compression or crest loading · Aero platform sensitive · Wants a settled rear

T3 Island Bend

Fast right · flowing

Fast and open alongside the lake, building speed into the hairpin braking zone.

Technique
Carry everything. A lift here costs you the whole run to Shell Oils.
Demands
High speed — aero is live · Sustained mid-corner load · Front grip limited

T4 Shell Oils Corner

Slow right · hairpin

The heaviest braking of the lap into a tight hairpin, with a long climb out.

Technique
All exit. The climb away means wheelspin here costs more than it would anywhere else on the circuit.
Demands
Braking-limited · Low speed — aero does little · Wants yaw on entry · Traction-limited · Exit-phase limited

T5–6 Britten's

Medium left-right · uphill

An uphill flick that has to be taken cleanly to keep the run going.

Technique
Use the kerb and keep it tidy. The climb punishes any lost momentum immediately.
Demands
Transient, not steady-state · Kerbs are part of the line · Exit-phase limited

T7 Fosters

Slow left · hairpin

A tight left that cuts the lap short and sends you straight back toward the line.

Technique
All exit. It is the last corner on this layout, so what you lose here you carry past the flag.
Demands
Braking-limited · Low speed — aero does little · Wants yaw on entry · Traction-limited · Exit-phase limited

Corner names and numbering follow common usage; some circuits number differently between layouts.